Visuals/Assets/Mechanics/Chunk Layout/Everything -> Work in Progress! 

WASD Movement

Collect Credits and Data Fragments for upgrades and Memory Leaks to extend your run, while avoiding deadly glitches and obstacles.

Unlock upgrades to make it further, until you finally break the loop (ending not implemented yet)

Each Stage has 5 chunks each, I am aiming for 10-15 for the final version. Along with an endless mode. 

Some green doors still damage the player (fix in progress)**


Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorNathanPyke
Made withUnity
ContentNo generative AI was used

Comments

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The game felt so much more developed this time around! Was also much more difficult lol. I love the little art details though I feel like there should be a clearer way to tell how much HP you're on as I kind of got stuck on that a few times.

Thanks for the feedback :) I tried using the triangle inside the player to communicate health, but will try to make it more clear in the future. Thanks for playing!